The 3D inventor program is an exclusive, scholarship-type program that teaches people how to invent using 3D design and printing.
This four-day program will provide an introduction to the world of 3D design. The field of 3D printing is still in its infancy, but is evolving at a rapid rate and promising to be one of the great technological transformations of our time.
Rather than teach you how to use a particular CAD application or printer, this course is designed to teach the fundamental concepts needed to design, model and manufacture simple objects from idea to print. You will be introduced to a range of applications using this technology, from rapid prototyping, to robotics, life sciences, construction, and more.
You will be introduced to the fundamentals of 3D modelling in the context of manufacturable objects rather than computer animations. You will learn how to break down an object into its basic parts and corresponding mathematical representation. You will learn how software applications are used to visualise your models and accurately scale them to your real-world application.
The most commonly used 3D printing technologies currently use layer-based manufacturing which means models must be sliced before they can be printed. Although advances in software tools increasingly remove the burden from the designer, basic understanding of this process can save you time and money. You will also explore how micro-electronics can be integrated into 3D designs.
Finally, you will be introduced to the most common materials used by consumer-level products, and the trade-offs you will encounter bringing your creation to life. In addition, we will provide an overview of where the industry is heading.
Please note: commitment to attend all workshop dates is essential.
Duration: Saturday 9, 16, 23, 30 November 2019;
8.30am – 1pm (time provided for a break)
Noosa Makerspace at Noosaville Library
Audience: Aspiring Builders/ Crafters/ Tinkerers/ Makers/ Inventors
(8 participants only)
|Enrolment: Nomination Form|
Who is the course aimed at?
The course is open for nominations from any person 18 years and above. It has been designed with the following specific demographics in mind:
- Builders, tinkerers and crafters who are often found out in the shed or workroom making/creating/inventing.
- Adults with engineering talent or knowledge but not in the digital environment.
- Adults with strong interest in inventing with technology or 3D design.
- People who have heard about 3D printers and may have seen them in action but have never used one.
The participant must:
- Have proficient computer skills (must be able to easily use Internet, email and software packages such as Word, Excel)
- Have a strong interest in new technology eg. 3D printers
- Want to learn and is prepared to be mentally challenged
- Invest the time to peruse the course materials & complete any follow-up tasks
- Have the curiosity to seek more information on their own when needed
- Be unafraid to explore and ask for help
What outcome can participants expect?
Participants who complete the course will emerge with:
- A solid understanding of the personal and regional imperative of levelling-up their skills to add value in the digital economy
- An optimistic sense of the career and entrepreneurial opportunities that are enabled through technology disruption
- The confidence to pursue a new digital career path and a good sense of the self-development steps required to achieve that goal
- A clear sense of the resources and options available to continuously improve their digital literacy and new found skills
- A pragmatic view of how their specific aptitudes and strengths match up with potential digital job categories
- An understanding of the further learning options available for them to specialise in a specific area of technology
How can interested participants enrol?
Interested participants will need to nominate their interest by completing an application form providing information explaining why they are suitable for this program.
Eight participants will be selected from the nominations to complete the program.
For further information, please contact 53296555 or email firstname.lastname@example.org
Who is the presenter?
Malte von Ruden is a computer scientist and embedded systems engineer with over 20 years experience in the industry. He co-founded a successful technology company and is now consulting for various international customers developing consumer electronics, vehicle control systems, advanced battery technologies, etc. For the last couple of years, Malte has also been teaching an extension class at Sunshine Beach Primary school with focus on inventing technology, including 3D modelling and printing.
Nominations close 5pm October 21, 2019. All applicants will be advised of the outcome of their nomination by October 25, 2019.
This program is proudly supported by an Advance Queensland Engaging Science Grant